What is interesting is that this almost exactly parallels the view artists had of computer animation, and early computer animators had of advances in computer animation tools. Technical tasks that took a long time to master were made faster, easier, or obsolete by technical advances. Now artists can know little or nothing about the technical side, and produce brilliant art work and animations. Instead of painstaking crafting of each polygon, you can sculpt in detail as if working with clay, then retopologize. Instead of painstaking placement of bones and careful weighting of each vertex so it bends right, you can autorig and autoweight in minutes. Instead of painstaking hand animation of facial expressions, you can get a facial motion capture rig and act out the animation. The tools are making artist more productive than ever, allowing new artists to start at a point that it took artists of the past 5 years to achieve. Asside from nastalgia though, today is far better. It allows artists to get to the 'art' part of art immediately instead of having to constantly fight technical limitations. One no longer has to be half technician/half artist, but instead can be pure artist.